KANDO Experience Program

Addressing the Educational Inequality Among Children

As part of our effort to address the social issue of "children's educational inequality" in Japan, in September 2018, we launched our "KANDO Experience Program" aimed at developing creativity and curiosity among children.

Today, there is a widening of the educational gap in Japan due to various social factors. These include poverty, as well as differences in their home and school environments, and district of residence. There are gaps not only in learning basic academic skills but also in hands-on experiences that help to develop creativity and curiosity.
In this program, we will be providing diverse KANDO experiences to children who have had few such opportunities, by using our assets in the Sony Group, such as products, contents and technology and throughout partnership with non-profit organizations and other outside groups. The "KANDO Experience Program" includes science, technology, engineering, arts and mathematics (STEAM*1 elements) utilizing our latest technology and content.

  • *1Abbreviation of Science, Technology, Engineering, Art, Mathematics

Latest News!

  • Sep. 30th 2019

    Twenty-five after-school organizations have been selected to experience the KANDO Experience Program for FY19.

  • Apr. 15th 2019

    Sony Corporation announces to deliver new content and expand the number of KANDO Experience workshops to fifty.

Closer Look at the "Kando Experience Program"

"KANDO Experience Program" is offered to children in places where the educational inequality is most seen.

1. Providing opportunities for elementary school children to have various experiences after school

In the lower grades of elementary school, children spend an annual average of about 1,600*2 hours outside of school, such as after school or on vacation, which is longer than school hours. Hours spent outside of school is said to produce a gap in experience and opportunities which will have a great influence on children's growth.

Sony is in partnership with NPO Afterschool which operates after school programs for children and provide "KANDO Experience Programs". This program includes an experience programming with IoT Programming block MESH™, a workshop to experience different cultures in Virtual Reality (VR) by Warp Square*3, a seminar on animation production and an experience in children's musical using the know-how of Sony Music Entertainment (Japan).

  • *2The total after-school hours and long vacations that children in lower grades of elementary school have (Study by 2016 Nationwide School Childcare Liaison Council)
  • *3Warp Square is a VR space that uses ultra-short-throw 4K projectors to cast high-definition imagery on the four walls of a room, letting users share immersive audiovisual experiences.
Cross-Cultural Experience using Warp Square
Performing a musical
Experience a science experiment show right in front of your eyes

Recently held workshops

  • Feb. 1st 2020
    Programming Workshop (Oura-gun, Gunma Pref.)
  • Jan. 27th 2020
    Warp Square (Hanno City, Saitama Pref.)
  • Jan. 22nd 2020
    Let's Collect the Sounds of Nature (Taito-ku, Tokyo)
  • Jan. 18th 2020
    Science Show (Yamato City, Kanagawa Pref.)
  • Dec. 27th 2019
    Programming Workshop (Higashi-Osaka City, Osaka Pref.)
  • Dec. 26th 2019 & Jan. 6th 2020
    MESH? Workshop #1, #2 (Utsunomiya City, Tochigi Pref.)
  • Dec. 25th 2019
    Life Planning Workshop (Takahagi City, Ibaraki Pref.)
  • Dec. 4th & Dec. 11th 2019
    MESH? Workshop #1, #2 (Izumiotsu City, Osaka Pref.)
  • Nov. 25th 2019
    Science Show (Utsunomiya City, Tochigi Pref.)
  • Nov. 20th 2019
    Science Show (Taito-ku, Tokyo)
  • Nov. 13th 2019
    Programming Workshop (Saitama City, Saitama Pref.)
  • Nov. 6th 2019
    Warp Square Workshop (Yashio City, Saitama Pref.)
  • Oct. 30th & Nov. 6th 2019
    Animation Workshop #1, 2 (Kyoto City, Kyoto Pref.)
  • Oct. 9th 2019
    Warp Square Workshop (Adachi-ku, Tokyo)
  • Oct. 7th 2019
    Programming Workshop (Kyoto City, Kyoto Pref.)
  • Sep. 30th 2019
    Musical Workshop #1, 2 (Joso City, Ibaraki Pref.)
  • Sep. 18th & 25th 2019
    Animation Workshop #1, 2 (Kawasaki City, Kanagawa Pref.)
  • Aug. 30th 2019
    Science show (Adachi-ku, Tokyo)
  • Aug. 28th 2019
    Musical Workshop #1, 2 (Abiko City, Chiba Pref.)
  • Aug. 26th 2019
    Programming Workshop (Neyagawa City, Osaka)
  • Aug. 21st & 29th 2019
    Animation Workshop #1, 2 (Matsudo City, Chiba Pref.)
  • Aug. 5th & 9th 2019
    MESH? Workshop #1, 2 (Kitakatsushikagun, Saitama Pref.)
  • Aug. 2th & 5th 2019
    Musical Workshop#1, 2 (Ohta-ku, Tokyo)
  • Jul. 29th 2019
    Science Show (Maebashi-city, Gunma Pref.)
  • Late May - July 2019
    MESH? & KOOV Project - Let's Make a Zoo! -
  • Mar. 18th & 25th 2019
    MESH? Workshop #1, 2
  • Feb. 19th 2019
    Life Planning Workshop
  • Jan. 30th 2019
    Warp Square Workshop
  • Dec. 19th 2018
    Kid’s Musical #2
  • Dec. 12th 2018
    Kid’s Musical #1
  • Nov. 26th 2018
    Anime Making Seminar #3
  • Nov. 6th 2018
    Anime Making Seminar #2
  • Oct. 29th 2018
    Anime Making Seminar #1
  • Oct. 16th 2018
    Sony ExploraScience – Science Show
  • Sep. 26th 2018
    Sony ExploraScience – Science Show
  • Jun. 29th 2018
    MESH? Workshop #2
  • Jun. 22nd 2018
    MESH? Workshop #1

2. Workshops in rural districts or remote islands

There is a tendency that children who resides in rural districts or remote islands, away from the city, have less opportunities to experience workshops in STEAM elements and interact with diverse role models who may impact their future career options.

Sony is in partnership with Professionals for All Schools which provide elementary school children in these areas, an experience programming with IoT Programming block MESH?. The workshop is connected online to engineers at Sony Headquarters in Tokyo to see the presentation from the children and to advise them with ideas.

Distance learning
Presenting their ideas to the camera
MESH? developer gives advice to children remotely from his office

Recently held workshops

  • Jan. 30th 2020
    Uehara Elementary School (Gero City, Gifu Pref.)
  • Dec. 4th 2019
    Hisamatsu Elementary School (Miyakojima-City, Okinawa Pref.)
  • Nov. 20th 2019
    Omo Elementary School (Oshima-gun, Kagoshima Pref.)
  • Sep. 25th 2019
    Yasuda Elementary School (Kunigami-son, Okinawa Pref.)
  • Sep. 17th 2019
    Nebae Elementary School (Shimoinai-gun, Nagano Pref.)
  • Feb. 25th 2019
    Meirin Elementary School (Makubetsucho, Hokkaido Pref.)
  • Feb. 19th 2019
    Misaki Elementary School (Kumejima-cho, Okinawa Pref.)
  • Dec. 11th 2018
    Yamaoka Elementary School (Tanagura-machi, Fukushima Pref.)
  • Nov. 22nd 2018
    Higashi Elementary School (Higashi, Okinawa Pref.)
  • Oct. 5th 2018
    Mizumiiro Elementrary School (Shizuoka Pref.)

3. Providing programs at children’s support bases

Child poverty is becoming an ever more serious issue in Japan, and it is said that one in seven children*4 live in financially difficult situations.
Sony is working closely with "Kodomo-Shokudo" (a community diner) and outside organizations to support children in these circumstances and offer various programs such as experience programming with IoT Programming block MESH? and the opportunity to use "Smile Fight"*5 which uses Sony's facial recognition technology.

In 2019, Sony newly partnered with The Nippon Foundation, an organization proactively working to address childhood poverty. Sony will conduct KANDO Experience Programs to children at The Nippon Foundation's "3rd Places". *6

  • *4The relative poverty rate of children under 17 years old is 13.9% (from the 2016 Survey on Citizen Life conducted by the Ministry of Health, Labor and Welfare)
  • *5"Smile Fight" uses Sony's facial recognition technology to score the degree of a smile based on accumulated data.
  • *6"3rd Places" is a project The Nippon Foundation is establishing to create a place for children in addition to home and school, where children feels safe and receive support from the community to develop strength to live independently.
MESH? Workshop held at Kodomo Shokudo
Experiencing something new with friends
Making big smiles using "Smile Fight"

Recently held workshops

  • Jan. 25th 2020
    Science Workshop (Adachi-ku, Tokyo)
  • Jan. 24th 2020
    MESH? Workshop (The Nippon Foundation "A Third Place" / After-School Day-Care Center (Osaka Pref.))
  • Dec. 23rd 2019
    MESH? Workshop (The Nippon Foundation "A Third Place" / After-School Day-Care Center (Hiroshima Pref.))
  • Dec. 8th 2019
    MESH? Workshop (Terakoya Kodomoshokudo)
  • Dec. 4th 2019
    MESH? Workshop (Chance For All Kids) (Adachi-ku, Tokyo)
  • Nov. 29th 2019
    Science Workshop (The Nippon Foundation "A Third Place" / After-School Day-Care Center (Saitama Pref.))
  • Sep. 20th 2019
    MESH? Workshop (Kodomoshokudo Kitakuma (Kita-ku, Tokyo))
  • Sep. 9th 2019
    MESH? Workshop?(Nerima Kodomoshokudo (Nerima-ku, Tokyo))
  • Jul. 5th 2019
    MESH? Workshop (The Nippon Foundation "A Third Place" / After-School Day-Care Center (Saitama Pref.))
  • Apr. 25th 2019
    Science Workshop (Shiinamachi Kodomoshokudo) (Toyoshima-ku,Tokyo)
  • Mar. 4th 2019
    MESH? Workshop (Adachi Kodomo Shokudo Taberuba (Adachi-ku, Tokyo))
  • Feb. 6th 2019
    MESH? Workshop (Shitamachi Kodomoshokudo Mirai (Taito-ku, Tokyo))
  • Oct. 11th 2018
    MESH? Workshop (Kimagure Yaoya Dandan (Ota-ku, Tokyo))
  • Aug. 9th - 31st 2018
    "Smile Fight" Experience (Kimagure Yaoya Dandan (Ota-ku, Tokyo))
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